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Runescape - Mountain Daughter Quest Guide





Mountain Daughter Quest Guide


Years ago, a small tribe of people split off from the Fremennik in Rellekka and decided to inhabit the mountains to the east of town. There they lived as nomads for many years, but now the chieftain of the camp has lost his daughter and will not move on before she has been found.

Has she run away, has she been eaten by trolls, or is there something more sinister going on? Only you can find out.

Start point:
The mountain camp east of Rellekka
To start:
Talk to Chieftain Hamal
Quest difficulty/length:
Intermediate/Medium
Minimum requirements:
  • Level 20 Agility
  • Be able to defeat a level 70 monster
Members only:
Yes
Items needed:
Rope
Plank
Pickaxe
Gloves or Gauntlets (any kind except Mystic)
Axe (hatchet)

  1. Head towards Rellekka, you can use the Enchanted Lyre to teleport there if you have finished the Fremennik Trials Quest. There is a path leading east from the entrance of Rellekka, follow it.
    ( Done)

  2. When you see the Swaying Tree (there are Doogle Leaves on the ground and lots of Bunnies around the tree), turn north east. You will come to a pathway leading east onto the mountain. Follow this pathway and climb over the Rockslide. The guard will tell you to stay out, that you are not welcome.
    ( Done)

  3. Go back out this pathway and follow the one just north. This path will end at a Boulder. Use your rope with the Boulder, you will climb down the rope. Follow the path east. You will come to a mountain camp. Look for the tent that has the 'Quest Start' icon, go inside.
    ( Done)

  4. Talk to Hamal the Chieftain. Ask why everyone is so hostile. Then ask what he is doing up here. He will tell you why his group broke away from Rellekka and he will tell you about his missing daughter. Tell him that you will search for her. Talk to him again, ask if he has any ideas where to start looking. Talk to him again, ask what his daughter looks like.
    ( Done)

  5. Head south from this tent. You will see some mud, Dig up some mud. Take the rock next to the mud.
    ( Done)

  6. Go to the north eastern most tent. Take a Pole from the fenced in area. There will be a path the begins just outside the tent, follow it.
    ( Done)

  7. You will see a Tall Tree that you can climb and Ragnar nearby. Talk to Ragnar. He will tell you that he was set to marry Asleif (Hamal the Chieftain's daughter). Ask if he knows where she might be.
    ( Done)

  8. Go to the Tall Tree. Use the mud with it, then Climb the Tall Tree. You will end up on a small island. Use the Pole with the Clump of rocks. Next, use the plank with the Flat Stone. You will end up on an island in the middle of the Shining Pool.
    ( Done)

  9. You will see lots of bubbles rising from the Shining Pool, click on them to Listen to the Shining Pool. A voice will talk to you. Ask who it is. Ask what it wants from you. The spirit will ask you to bring the two tribes together again. Agree to do it. The spirit will also ask you to find a new supply of food. Agree to do this too. To leave the island, try to use the plank with the Flat Stone again.
    ( Done)

  10. Go back to the mountain camp and talk to Hamal the Chieftain. Talk to him about the people of Rellekka. Ask why they hate them so much. He will tell you that he sent out a representative to make peace with Rellekka, but he has not heard from him, Svidi, for a few days.
    ( Done)

  11. Leave the camp following the path you came in on, you can climb over the rockslide now. The Guard will tell you not to hurry back. Head west to Rellekka.
    ( Done)

  12. Once there, go into the main building near the center of town, the 'Longhall'. Talk to Brundt the Chieftain. Ask him about the mountain camp. He will tell you that he has not seen the representative.
    ( Done)

  13. Leave Rellekka and head east, following the path. When you get to the Swaying Tree, turn north. You will see Svidi near some Black Unicorns and Black Unicorn Foal. He moves around so if you do not see him, just look around in the area. Talk to him. He will tell you that he hasn't been to Rellekka yet, he's afraid that they will kill him if he goes there. Ask him if you can persuade him to go. He will ask you for a guarantee of safe passage from Rellekka.
    ( Done)

  14. Go back to Rellekka and into the Longhall again. Talk to Brundt the Chieftain. Ask him about the mountain camp. He will meet with Svidi on the condition that you return the Ancient Rock taken when the group split off from Rellekka. Ask if it contained magical powers.
    ( Done)

  15. Head east, back to the mountain camp, once again the Guard is not friendly. Talk to Hamal the Chieftain. Ask him about the people of Rellekka. He will not agree to give the rock back.
    ( Done)

  16. Go into the southern most tent, the Ancient Rock is inside. Use the pickaxe with the Ancient Rock. You will get a Half a rock, leave the tent. The Guard will stop you, then let you by when you show him the rock that you took earlier from near the mud.
    ( Done)

  17. Go north to the north eastern most tent (where you got the Pole). Talk to Jokul. He will tell you about the White Pearl fruit that will grow in the most difficult circumstances.
    ( Done)

  18. Head west, back to Rellekka. Talk to Brundt the Chieftain. Ask him about the mountain camp. He will give you the Safety Guarantee.
    ( Done)

  19. Leave Rellekka and go north east, back to Svidi. Talk to him. He will agree to go to talk to Brundt the chieftain. You are done with the 'peace making' part of the quest.
    ( Done)

  20. Head to White Wolf Mountain. Go to the area, near the center with the Gnome Pilot and glider. You will see a two Thorny Bushes nearby, they look like bush without leaves. Make sure you are wearing gloves or gauntlets, then click on them to pick a White Pearl. Click on it to eat the fruit. You will be left with a White Pearl Seed.
    ( Done)

  21. Stop at the bank if needed to get a weapon, armour and food to fight a level 70 enemy. You will also need a hatchet, the pole, plank, and the White Pearl Seed.
    ( Done)

  22. Go back to the mountain camp. Talk to Hamal the Chieftain. Talk to him about the food supplies.
    ( Done)

  23. Go north and follow the path leading around the Shining Pool. Climb the Tall Tree, use the pole with the Clump of Rocks, then use the plank with the Flat Stones, just like before. Listen to the Shining Pool. You will tell the spirit that you did what she asked. She will ask you to do one more task, convince her father that she is dead.
    ( Done)

  24. Leave the island by using the plank with the Flat Stone again. Follow the path around the lake, heading west this time. You will see a group of Dead Trees. Cut down trees until you can get to the cave on the east side of them. Go into the cave.
    ( Done)

  25. Prepare for battle if needed. Then follow the passageway.
    ( Done)

  26. When the passageway opens into a large area you will see The Kendal (level 70). When you get close enough, you will start talking to him. Tell him that it us just you, no one special. Ask if he means a sacrafice. Tell him that he looks like a man in a bearsuit. Ask to see the corpse. Tell him that you humbly request the remains. Threaten to kill him. The battle will begin. Attack The Kendal if he does not attack you.
    ( Done)

  27. You will get the Bearhead when you defeat him. Look around on the floor of the cave, for the Corpse of Woman, take it. Leave the cave and follow the path back to the mountain camp.
    ( Done)

  28. Talk to Hamal the Chieftain. Tell him that he is not a god. He will ask to see his daughter's body. He will ask you to bury her body on the island in the center of the Shining Pool. Agree to do it.
    ( Done)

  29. Stop at the north eastern most tent, take 5 rocks. Follow the path leading around the Shining Pool. Talk to Ragnar, he will give you Asleif's Necklace, thank him.
    ( Done)

  30. Climb the Tall Tree and go to the island in the center of the lake where you listened to the Shining Pool.
    ( Done)

  31. Click on the Corpse of Woman to bury it. Use the Rocks with the Burial Mound.

Quest Complete

Reward:
2 Quest Points
1000 Attack Exp
2000 Prayer Exp
You will also keep the Bearhead (stats are listed below)

Attack bonus
  Stab: +0
  Slash: +0
  Crush: +0
  Magic: -3
  Range: -3
Defence bonus
  Stab: +12
  Slash: +14
  Crush: +10
  Magic: +7
  Range: +9
Other bonuses
Strength: +0
Prayer: +0

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