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Runescape - Agility Skill Guide



Agility

(This is a Members Runescape skill)


Tree Gnome Stronghold
Agility Pyramid
Barbarians Outpost
Agility Dungeon
Ape Atoll Agility Course
Wilderness Training Course
Gnomeball
Brimhaven Agility Arena
Werewolf Skullball Course
Werewolf Agility Course
Other Obstacles

Agility is used to get past several different kinds of obstacles. This is useful to get to hard to reach areas or take short cuts. It can be used to balance across logs, climb a wall or net, crawl through a pipe, etc... In Members Runescape, Agility also affects energy. The higher your Agility level the farther you can run and the faster your energy restores.

To attempt an obstacle, click on it. If your Agility level is high enough, you will attempt the obstacle. If your Agility level is not high enough you will get a message telling you what level is needed. Remember, it is possible to fall off/fail some obstacles, which could cause you to loose hit points. It is a good idea to carry food in you inventory when training Agility to heal hitpoints.

NOTE: All experience amounts listed below are for successfully completing the obstacles.


Tree Gnome Stronghold

Location:
Tree Gnome Stronghold
Requirements:
Level 1 Agility
Items needed:
none

This is the Beginners Training Course. If you complete this course from beginning to end (Log Balance to the Obstacle Pipe), you will get an added bonus on top of the points gained from doing each obstacle. Also, at this course you can complete each obstacle with out the risk of loosing any hitpoints. There are Gnomes along the way to encourage you.

Courses/Obstacles Exp. gained
1  Log Balance 7.5
2  Obstacle Net * 7.5
3  Tree Branch * 5
4  Balancing Rope * 7.5
5  Tree Branch * 5
6  Obstacle Net 7.5
7  Obstacle Pipe 7.5
Complete Course
(with bonus)
86.5

* These obstacles are done in a row. They can not be attempted repeatedly without doing all of them.

Tree Gnome Agility Course

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Agility Pyramid

Location:
north east of Sophanem
Requirements:
Level 30 Agility
Items needed:
food
Desert Shirt
Desert Robe
Desert Boots
plenty of Waterskins (you drink the whole time you are there)

To get to the Agility Pyramid you must climb down a Rock Wall. You gain 5 experience for going down and 1 experience for going up. The first time you go, talk to Simon, located near the south western corner of the pyramid. He will offer to buy any artifacts you find for 1000gp each. When you are ready, go up the stairs on the south western end. There are 5 levels to this course, go around each level clock wise completing obstacles along the way then go up the stairs to get to the next level. You will fall down to the level below if you go over an obstacle backwards (counter clock wise). Once you reach the top of the pyramid, go up the Climbing Rocks to get the artifact. Next, continue around the level and go through the door to go back to the bottom and get the course bonus. Talk to Simon and sell the artifact for 1000gp. It is possible to fail obstacles. If this happens, you will fall down to the level below and loose some hitpoints, just continue on you way to the top.

Courses/Obstacles Exp. gained
1  Spinning Rock 12
2  Low Wall 8
3  Cross Ledge 52
4  Moving Rock 0
5  Plank 56.5
6  Cross Gap 56.5
7  Jump Gap 22
8  Climbing Rocks
(to get Pyramid Top)
0
Complete Course
(with bonus)
1014*

* Experience is counted for a full run, from bottom to top and back to bottom, without falling.

Level 1
Agility Pyramid level 1

Level 2
Agility Pyramid level 2

Level 3
Agility Pyramid level 3

Level 4
Agility Pyramid level 4

Level 5
Agility Pyramid level 5

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Barbarians Outpost

Location:
North of Baxtorian Falls
Requirements:
Items needed:
food

This is a more advanced training course. You can start using this course at level 35 Agility. If you complete this course from beginning to end (Rope Swing to Crumbling Wall), you will get an added bonus on top of the points gained from doing each obstacle. At this course it is possible to fail an obstacles and loose hitpoints. If you fall, try the obstacle again.

Courses/Obstacles Exp. gained
Pipe
(to enter the Course)
10
1  Rope Swing 20
2  Log Balance 12.5
3  Obstacle Net * 7.5
4  Balancing Ledge * 20
5  Crumbling Wall 37.5
Completing Course
(with bonus)
139.5

* These obstacles are done in a row. They can not be attempted repeatedly without doing both of them, unless you fall.

Barbarian Outpost Agility Course

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Agility Dungeon

Location:
North of Yanille
Requirements:
Up to level 67 Agility depending on how far in you go
Items needed:
Antipoison Potion
food

The Agility Dungeon, near Yanille, requires level 40 agility to enter. This course requires higher Agility levels the farther in you go. It is a good idea to bring poison antidote when training here, if you fall you will land in Poison Spiders (level 64). (NOTE: Do not pray at the alter in the dungeon. It is a trap, you will fall into the Poison Spiders below.)

Courses/Obstacles Required level Exp. gained
1  Balancing Ledge
(at entrance)
40 22.5
2  Obstacle Pipe
(to Skeletons level 45)
49 7.5
3  Monkeybars 57 20
4  Pile of Rubble * 67 5.5

* you gain experience for going up only, no experience for climbing back down.

NOTE: These obstacles do not need to be done in any certain order and there is no bonus for doing all of them. They are only numbered to show where they are on the map.

Agility Dungeon

Below is the area you will fall into if you fail certain obstacles.

Agility Dungoen Fall Area

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Ape Atoll Agility Course

Location:
Marim on the Ape Atoll
Requirements:
Items needed:
Ninja Monkey Greegree
food

The Ape Atoll Agility Course is in the southern end of Marim. You can start using this course at level 48 Agility. You must equip the Ninja Monkey Greegree to use this course. If you have completed the Awowogei part of the Recipe For Disaster Quest you should have one. If you do not still have it you can make another one, see the Recipe For Disaster Quest Guide for directions. When you complete this course from beginning to end (Stepping Stone to Zip Vine), you will get an added bonus on top of the points gained from doing each obstacle. At this course it is possible to fail an obstacles and loose hitpoints.

Courses/Obstacles Exp. gained
1  Stepping Stone 40
2  Tropical Tree
(Climbing Tree)
40
3  Monkey Bars 40
4  Skull Slope 60
5  Rope Swing 100
6  Tropical Tree
(Zip Vine)
300
Completing Course
(with bonus)
580

Ape Atoll Agility Course

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Wilderness Training Course

Location:
North western end of the Wilderness
Requirements:
Level 52 Agility
Items needed:
food

This is a more advanced Agility training course. If you complete this course from beginning to end (Pipe to Rocks), you will get an added bonus on top of the points gained from doing each obstacle. If you fall, try the obstacle again. When training here it is a good idea to bring plenty of food, there are lots of player killers waiting to attack. There are also aggressive Skeletons (level 22) inside the course and under the course if you fall.

Courses/Obstacles Exp. gained
Ridge
(to enter the Course)
15
1  Pipe 12.5
2  Swing 20
3  Stepping Stones 20
4  Log Balance 20
5  Rocks 20
Completing Course
(with bonus)
571

Wilderness Agility Course

Below is the area you will fall into if you fail certain obstacles.

 Wilderness Agility Course Fall Area

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Gnomeball

Playing Gnomeball in the Tree Gnome Stronghold also gives Agility experience. Bring food when attempting Gnomeball, you may loose hitpoints while playing.

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Brimhaven Agility Arena

Location:
Karamja Island, on east side of Brimhaven
Requirements:
Up to level 40 Agility
Items needed:
200gp
food
(Agility Potions are a plus but not necessary)

There is no required level to use the Brimhaven Agility Arena. There is a 200gp fee to use the arena. Players with lower levels of agility will not be able to do all of the obstacles, they may have to go around them. There is no real order for the obstacles. One platform will have a yellow arrow above it, your goal is to get to that platform. If you can not see the platform from where you are, a red arrow will appear on your map showing which way to go to get to the right platform. Once you get to the right platform, tag the Ticket Dispenser and then wait for the yellow arrow to move to a new platform. The yellow arrow will move to a different platform every minute. Once it moves, head towards the yellow arrow again and tag the Ticket Dispenser. This time you will get an Agility Ticket. You will get an Agility Ticket each time you tag the right Ticket Dispenser in a row.

Agility Ticket (Agility Ticket)

The Agility Tickets can be traded in on items, some of them are only available at the Brimhaven Agility Arena. The items are:

  • Agility Experience:
    • 1 Ticket = 240 exp
    • 10 Tickets = 2480 exp
    • 25 Tickets = 6500 exp
    • 100 Tickets = 28000 exp
    • 1000 Tickets = 320000 exp
  • Toadflax Toadflax (3 Tickets)
  • Snapdragon Snapdragon (10 Tickets)
  • Pirate's Hook Pirate's Hook (800 Tickets)
Obstacles Required level Exp. gained
Blade 1 0
Plank * 1 6
Low Wall 1 8
Balancing Rope 1 10
Log Balance 1 12
Monkey Bars 1 14
Balancing Ledge 1 16
Pillar 1 18
Rope Swing 1 20
Hand Holds 20 22
Floor Spikes 20 24
Pressure Pad 20 26
Spinning Blade 40 28
Darts * * 40 30

* There are 3 planks side by side. Walk on the one that looks most solid, the solid one changes every so often.
* * If you get hit by the darts you will temporarily loose 2 Agility points. These negative points do add up making it harder to do some other obstacles.

Brimhaven Agility Arena

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Werewolf Skullball Course

Location:
In the Haunted Woods (east of Canifis, south of Fenkenstrain's Castle)
Requirements:
Items needed:
Ring of Charos

For this course, there are 10 goals you must get a Skullball through. To begin this course talk to the Skullball Boss (just north of the ladder where you enter). You can also ask him for directions for the course. There are different ways to kick the Skullball, each will move the ball a different amount of spaces. Right click on the Skullball to see the options:

  • Tap - moves the ball 1 space
  • Kick - moves the ball 4 spaces
  • Shoot - moves the ball 9 spaces
  • Show-Goal - highlights the goal you need to get the skullball through

When you tell the Skullball Boss that you want to play, a skullball will appear east of you. Your timer starts when you get the skullball through the first goal. There are red x's and arrows on the ground to guide you to the next goal. The game ends when you get the Skullball into the hole at the end of the course.

It is best to run while playing to save some time. If you take too long to finish, the Skullball will disappear and you will gain no experience for finishing. The amount of experience gained is based on time it takes you to complete the course. The better your time the more experience you gain. When you finish the course you will get a screen telling you how long it took and the amount of experience gained.

Canifis Skullball Area
NOTE: The darkened area of the map is not part of this course

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Werewolf Agility Course

Location:
In the Haunted Woods (east of Canifis, south of Fenkenstrain's Castle)
Requirements:
Items needed:
Ring of Charos
food

NOTE: The weight you are carrying does make a difference with this course. It is best to leave anything you do not need in the bank.

For this course you must fetch a Stick and give it to the Agility Trainer at the end of the course. To begin this course talk to the Agility Boss (north west of the ladder). He will give you instructions for the course. Your timer will start when you jump onto the first Stepping Stone. Next, jump over the Hurdles and squeeze through the Pipe. After you go through the Pipe take the stick laying on the ground. Then, climb up the Skull Wall. Finally, go down the Zip Line. Give the Stick to the Agility Trainer to get the agility bonus. If you take too long to do the course, the stick will disappear and you will get no bonus. You can fall from the zip line and take some pretty big damage. (You could fall for 26+ points of damage.)

Courses/Obstacles Exp. gained
1  Stepping Stone 50
2  Hurdles 60
3  Pipe 15
 Pick up the Stick  
4  Skull Slope 25
5  Zip Line 200
 Give the stick to the Agility Trainer  
Agility Bonus 190
Completing Course
(with bonus)
540

Canifis Agility Course
NOTE: The darkened area of the map is not part of this course

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Other Obstacles

Obstacles Required level Exp. gained
Crumbling Wall (near Falador's west bank) 5 25
Log Balance (east of Coal Cart Mine) 20 8.5
Monkeybars (in Edgeville Dungeon) 15 20
Rope Swing (from western Brimhaven - to island with Moss Giants) 10 3
Rope Swing (from western Brimhaven - from island with Moss Giants) 10 3
Rope Swing (west of Yanille - to island with Ogres) * 1 0
Rope Swing (west of Yanille - from island with Ogres) 10 3

* you need to bring a rope to get to this island. Go to the tree on the west side of the island, use the rope with the Branch. You will loose the rope and you do not gain exp for going to the island.

NOTE: Be careful when if you are going to the island with the Ogres (west of Yanille), you can get stuck on the island. It only requires level 1 Agility to get onto the island, but it requires level 10 Agility to get off of the island. You can not leave the way you got there, even if you have another rope with you. You could teleport to leave.

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