Go Back   Nomad Gaming
Home Register FAQ Members List Calendar Toplist Arcade Search Today's Posts Mark Forums Read

Advertisement



» Log in
User Name:

Password:

Not a member yet?
Register Now!
Runescape - In Aid of the Myreque Quest Guide





In Aid of the Myreque Quest Guide


Thanks go to michelelee for writing this quest guide

After the attack on the Myreque by Vanstrom Klause and with the deaths of both Sani and Harold, Veliaf is counting on you to help. Now that the Myreque freedom fighters' base camp has been revealed, they'll need to move on and set up base somewhere else.

Veliaf has heard of a little known village south of Mort'ton, referred to as 'Burgh de Rott'. This could be just the place to set up operations to strike back against the evil of Lowerniel Vergidiyad Drakan and his Vampyric overlordship in Morytania. And who knows what other secrets about Morytania and its dark past will be revealed?

Start point:
The Myreque hide out.
To start:
Talk to Veliaf.
Quest difficulty/length:
Intermediate/Medium
Members only:
Yes
Minimum requirements:
  • Quests:
  • Levels:
    • Level 15 Mining
    • Level 25 Crafting
    • Level 7 Magic
  • Also useful:
    • Must be able to defeat a level 60 foe which is resistant to most weapons
Items Needed:
Silver Sickle (b)
Gold (enough to buy supplies)
Spade
Food
Pickaxe
Hammer - one respawns in house on second floor west of General Store
Swamp Paste - can be bought from Mort'Ton General Store (builders selection)
Planks - can be gotten from Mort'Ton General Store
Nails
Bucket (6 was plenty there is one that respawns here)
Bronze Axes (10)
Tinderboxes (3)
Steel Bars (2)
Coal
Silver Bar
Mith Bar
Sapphire
Rope
Soft clay (clay and bucket of water)
Telerunes, Glory, Ectophial comes in handy

  1. Head south of the Canifis bar and go in the hideout. Squeeze pass the stalagmite and you will enter the cave. Now talk to Veliaf Hurtz. Ask to join the organization. You will be informed of information and eventually find out you need to help them relocate. You are to reconstruct a new base of operations in Burgh de Rott and do favors for the locals.
    ( Done)

  2. I took boat to Mort'Ton. Head South and talk to Florin. After you do place a food item in the chest. Then talk to Florin again. Ask if there is any out of the way places. Once done talking you can go through the gate now.
    ( Done)

  3. Head over to the bar/inn. Climb over the wall and use a pickaxe on the rubble to uncover the trapdoor. Climb down and use pickaxe on rubble to make smaller pieces and then use spade on the rubble to put in buckets.
    ( Done)

  4. You will come across some stuff (like nails HOLD on to them) while you do this like a piece of plaster with an inscription on it as well as a scroll. **If you accidently get a scroll or plaster piece in your bucket of rubble then head outside the bar to the rubble pile use bucket with it then search it to retrieve it.
    ( Done)

  5. Once you are done search the wall plaque you find. Read the piece of plaster. Then read the dusty scroll. Then climb back up and I talked to Razvan letting him know I was done. Then told him I would like to help fix up the town.
    ( Done)

  6. I headed to the General Store and talked to Aurel. Told him I would like to fix up the town. I need to look at the roof then the walls. Climb up ladder and search broken roof then climb down and search damaged wall. Use planks with the roof and the wall to fix them. Then talk to Aurel again. He will ask you to stock the store, the items he asks for will vary from player to player. (For me it was 3 tinderboxes, 10 raw snails and 10 bronze axes, for rwelch it was 3 tindeboxes, 10 mackerals and 10 bronze axes.) I bought the 3 tinderboxes form Mort'Ton's General Store and got the snails just west of the bridge. I went to Lumbridge to get the Axes off of Bob.
    ( Done)

  7. Head back to Aurel and give him the crate. He will take it and stock the store then ask you to fix the bank next. When done asking your questions go to the bank.
    ( Done)

  8. Talk to Cornelius. You will need to use planks and swamp paste (swamp tar + flour and then cooked) on the Bank Booth. Then use planks on the damaged wall. Talk to Cornelius and ask what next and you will have to get somone to run it, so ask cornelius if he is interested.
    ( Done)

  9. I asked Aurel what next and he mentions the furnace. I went to search and then used steel bar on the gaping hole. Then for fuel you will need to use coal with the furnace then light it with a tinderbox.
    ( Done)

  10. You get a cutscene and then afterwards I talk to Gabriel next to the furnace and learn Gadderanks has set up in the general store. Go to the general store and talk to Gadderanks and then talk to Wisket. Then fight Gadderanks and then the 2 juvinates using the blessed Sickle. Veliaf comes in to help. Then talk to Gadderanks to learn about some potion ingredients (silver dust, harralander, garlic and red spider eggs) and then afterwards you are given the Gadderanks Warhammer.
    ( Done)

  11. Talk to Veliaf again and he will tell you to meet him back at the hideout. You go back there and talk to him again to learn what you need to do again so now talk to the other two men and then talk to Ivan. You will need to pick a route to the temple in which you are to take Ivan for safety. I chose the 2nd route and had to battle 4 juvinates. I ran north and got Ivan behind me in a way the creatures could not get him and killed 3 and it popped up saying I was able to flee and Ivan goes on ahead.
    ( Done)

  12. Go and talk to Drezel by climbing down the trapdoor and go through all the options with him and he will eventually give you a key to the Temple Library. Search the wall near him for a keyhole. Use the key wit it then climb down the trapdoor. There is 2 searchable bookcases in which you get 3 books. Read them.
    ( Done)

  13. Head back to the hideout in the Hollows. If you take the short cut from the trapdoor by the bar.. go through the wall door and then use hammer on the boards on the cave entrance on the east side Ivandis's tomb is located within.
    ( Done)

  14. Go all the way and search the tomb. Then use soft clay with the tomb to make a mould. If you talk to Veliaf in the new hideout he can help you find out what you need to remake the rod. Head to a furnace with a bar of silver, mith bar, and a sapphire. Now enchant it using the Level 1 enchant spell. You need to now go to the temple and use rod with the well (the one in the temple surrounded by the monuments) and when you pull it back up it will be weildable. Take this to Veliaf at the new hideout. Give him the Rod to complete the quest. **You can always make another.

    Quest Complete

Reward:
2 Quest Points
2000 Attack Exp
2000 Defence Exp
2000 Strength Exp
2000 Crafting Exp
Ability to make Guthix Balance Potions


Gadderanks Warhammer
Stats for Gadderanks Warhammer
Attack bonus
  Stab: -4
  Slash: -4
  Crush: +35
  Magic: -4
  Range: +0
Defence bonus
  Stab: +0
  Slash: +0
  Crush: +0
  Magic: +0
  Range: +0
Other bonuses
Strength: +35
Prayer: +0

Rod of Ivandis
Stats for Rod of Ivandis
Attack bonus
  Stab: +0
  Slash: -1
  Crush: +7
  Magic: +4
  Range: +0
Defence bonus
  Stab: +2
  Slash: +3
  Crush: +1
  Magic: +4
  Range: +0
Other bonuses
Strength: +3
Prayer: +0

(Return to top)

Return to Runescape 2 Quest Guide




Powered by vBadvanced CMPS v3.0 RC1

All times are GMT. The time now is 08:46 PM.


Powered by: vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Style design by Essilor
Content Copyright

Page generated in 0.15910 seconds with 7 queries