PDA

View Full Version : RSII Total Updates


Ivanr77
02-27-2004, 07:01 PM
Note to readers: If you think that some things belong in other categories, please post a response suggesting any changes. Also, This thread includes three sections. One for the Bug Fixes, One for the new features of RS2, and the last one is any Changes made to RS2. Thank you.

Includes the fixes from 12-2-03, 12-3-03, 12-5-03, 12-9-03, 12-14-03, 12-18-03, 1-7-04, 1-21-04, and 2-2-04(2).

Note: Information is sorted by Categories in Alphabetical Order and Date.



/|-------------------------------------|\
|===| |-------------------------------------| |===|
Bug Fixes
|===| |-------------------------------------| |===|
\|-------------------------------------|/


Agility
-------------------------------------
(2/2/04)

-Fixed: The level requirements on the monkey bars were wrong
-------------------------------------

Clothing/Armour
-------------------------------------
(2/2/04)

-Fixed: Some of the new leather items had ridiculously high values
-Fixed: When you swapped hats you still appeared to be wearing the first hat
-------------------------------------
(12/3/03)

-Fixed: Various robes making the chests of female characters go invisible
-------------------------------------

Combat
-------------------------------------
(2/2/04)
-Fixed: The necromancer's summoned zombies weren't attacking players
-Fixed: NPCs would leave combat to tell another player to stop stealing from a stall
-------------------------------------
(1/7/04)

-Fixed: Demons died very easily
-Fixed: Melzar the mad sometimes hit stupidly hard
-Fixed: Imps could still teleport during the time they were dying
-------------------------------------
(12/18/03)

-Fixed: By switching between Silverlight and your standard weapon you could hit silly amounts of damage on demons
-------------------------------------
(12/9/03)

-Fixed: Lesser demons dropped larger piles of wine which appeared as 1 wine on the ground
-Fixed: Moss giants dropped large piles of mithril spears which appeared as 1 spear on the ground
-------------------------------------
(12/5/03)

-fixed: Druids respawned far too slowly
-fixed: The highwayman told you to stand and deliver when already dead
-fixed: Monsters less than half your level were still attacking
-------------------------------------
(12/3/03)

-Fixed: Scorpions and poison scorpions both had the same name
-Fixed: Fighting with a staff always gave you attack xp whatever combat mode you were in
-Fixed: You could not range over various tables
-Fixed: Water vials dropped by chaos druids vanishing when picked up
-------------------------------------
(12/2/03)

-Fixed: Posion retained even after death
-Fixed: Kill stealing with wind-strike in non-multiway combat zone
-------------------------------------

Fishing
-------------------------------------
(2/2/04)

-Fixed: Shrimps and Sardines caught on the trawler - were already cooked
-------------------------------------
(1/7/04)

-Fixed: When players switched fishing style their animation wouldn't change
-------------------------------------
(12/18/03)

-Fixed: There was a lava eel fishing spot in the Catherby fishing shop
-Fixed: Catherby big net fishing required a fishing rod and bait
-------------------------------------
(12/5/03)

-fixed: Some fishing level requirements were wrong
-------------------------------------
(12/3/03)

-Fixed: Karamja fishing spots were giving sharks instead of tuna and swordfish
-------------------------------------

Herblaw
-------------------------------------
(12/14/03)

-Fixed: Poison antidote potions used up eyes of newt instead of ground unicorn horn
-------------------------------------

Items
-------------------------------------
(2/2/04)

-Fixed: Zamorak robe bottoms are examinable as Zamorak robe bottoms
-------------------------------------
(1/21/04)

-Fixed: Putting items on tables could sometimes cause them to become stuck
-Fixed: The nature rune island in the wilderness only had 1 nature rune per stack
-------------------------------------
(1/7/04)

-Fixed: Perfect gold and perfect gold ore were tradeable
-Fixed: Ice gloves were tradeable
-------------------------------------
(12/18/03)

-Fixed: Burnt bones didn't disapeer when buried
-------------------------------------
(12/14/03)

-Fixed: Snape grass was using the wrong graphic
-Fixed: Your cat would change colour and age when you interacted with another player's cats
-------------------------------------
(12/9/03)

-Fixed: Swamp paste wasn't stackable
-------------------------------------
(12/5/03)

-fixed: The amulet of accuracy had no stats
-------------------------------------
(12/3/03)

-Fixed: Various objects such as bones were infinitely useable while in your bank account
-------------------------------------

Magic
-------------------------------------
(1/21/04)

-Fixed: One stack of nature runes couldn't be telegrabbed
-------------------------------------
(1/7/04)

-Fixed: The recast spell option didn't work on players who were eating
-Fixed: Sometimes casting combat spells wouldn't work
-Fixed: Water strike had an incorrect rune requirement
-------------------------------------
(12/18/03)

-Fixed: Mordred couldn't be killed with magic
-------------------------------------
(12/14/03)

-Fixed: Port Sarim magic shop didn't stock earth runes
-------------------------------------
(12/9/03)

-Fixed: Superheat item used up runes whether you cast it on a valid target or not
-------------------------------------
(12/5/03)

-fixed: You couldn't telegrab the items in the museum
-fixed: Wormbrain couldn't be killed with magic
-fixed: The crumble undead spell didn't work
-------------------------------------

Map/World
-------------------------------------
(2/2/04)

-Fixed: You could sometimes walk through walls to get into the hero's guild
-Fixed: Some fences to the south of Ardougne had a climb option which did nothing
-------------------------------------
(1/21/04)

-Fixed: Players could walk though scenary and get stuck in the Lumberyard area
-------------------------------------
(1/7/04)

-Fixed: Some Mithril rocks were missing in Edgeville dungeon
-Fixed: Players could walk inside a wall in the the ice dungeon
-Fixed: Many pieces of wall were examinable as crumblywall2
-------------------------------------
(12/18/03)

-Fixed: You could walk in mid air from the black knight's fortress
-Fixed: Some ranges which weren't working
-Fixed: Arhein's shop wasn't working properly
-------------------------------------
(12/14/03)

-Fixed: The secret door near the start of Edgeville Dungeon was broken
-------------------------------------
(12/9/03)

-Fixed: The range above the sword shop didn't work
-Fixed: You could walk inside the wall next to the members gate near Taverley
-Fixed: Players who were not let on Entrana could then not get on even when they disarmed
-------------------------------------
(12/5/03)

-fixed: You could not get off ships in low detail mode
-fixed: You could walk off Falador castle and walk around in mid air
-fixed: Sometimes you didn't go through the Al Kharid gate after paying
-------------------------------------
(12/2/03)

-Fixed: Invisible blockages in Falador, that make it hard to walk around
-Fixed: Taverly Dungeon said "invalid teleport" when you tried to enter
-Fixed: Top floor of Entrana ship missing barrier
-Fixed: Incorrect ladder in windmill
-Fixed: Route around back of draynor manor blocked
-------------------------------------

Misc Bugs/Fixes server/client related
-------------------------------------
(2/2/04)

-Fixed: The fishing competition became uncompletable on some servers
-Fixed: Sometimes the loading progress bar went backwards
-Fixed: asking how you are doing in the archery competition when you are on zero points crashed this game
-------------------------------------
(12/14/03)

-Fixed: A bug which meant people sometimes showed up as offline on your friends list when they were online
-Fixed: A bug which meant people sometimes showed up as online on your friends list when they were offline
-Fixed: A bug which caused characters to occasionally get stuck logged in
-Fixed: Various bugs which caused players to get "connection lost" very often whilst playing
-------------------------------------
(12/2/03)

-Fixed: A bug causing the server to crash and forget recent events
-Fixed: A bug preventing the game from loading on some web-browsers
-Fixed: A bug causing the client to sometimes lock up at random
-Fixed: A bug causing the client to lose connection to the server at random.
-------------------------------------

Misc
-------------------------------------
(2/2/04)

-Fixed: Trading with a player when your inventory was too full caused objects to fall on the ground
-Fixed: You could swim around on land when teleporting from the sunk trawler to Lumbirdge
-Fixed: Trading was a left click option on players
-------------------------------------
(1/21/04)

-Fixed: If a player was holding one stackable weapon and they poisoned it they would get 5 poisoned weapons
-------------------------------------
(12/18/03)

-Fixed: When taking a bucket from the crate at Catherby a message box would get stuck open
-------------------------------------
(12/14/03)

-Fixed: The pickaxe salesmen described the different pickaxes as they were in RS1 rather than RS2
-Fixed: You could get multiple kittens at once
-Fixed: You needed 101 coins in your inventory to pay Shilp 100
-------------------------------------
(12/9/03)

-Fixed: Sometimes animations showed you holding the wrong object
-------------------------------------
(12/5/03)

-fixed: Sheep attacking you when you sheared them
-------------------------------------
(12/3/03)

-Fixed: Super human strength incorrectly described as giving a boost to defence
-Fixed: You could not pray at the dolmen in the druids stone circle
-------------------------------------

Mining
-------------------------------------
(12/2/03)

-Fixed: Wrong message on gem mining
-------------------------------------

Prayer
-------------------------------------
(2/2/04)

-Fixed: Protect from missiles didn't work on some ranged NPCs
-------------------------------------
(12/14/03)

-Fixed: Prayers drained to slowly
-------------------------------------

Quest Related
-------------------------------------
(2/2/04)

-Fixed: The legends guild guards misinformed you about quests you needed to complete
-------------------------------------
(1/7/04)

-Fixed: The Ernest the chicken quest didn't light up yellow when it was started
-------------------------------------
(12/18/03)

-Fixed: Sea slug quest didn't show up as completed on your quest list
-------------------------------------
(12/14/03)

-Fixed: You could get into the champions guild without the quest points requirement
-Fixed: Gertrudes cat quest didn't show up as completed on the quest list when it was
-Fixed: Tying up Lady Keli didn't use up the rope
-------------------------------------
(12/9/03)

-Fixed: You couldn't kill the tree spirit with magic
-Fixed: Once you had started the dragonslayer quest Ned wouldn't sell rope or wigs
-------------------------------------
(12/5/03)

-fixed: High level cooks couldn't burn meat for the witch's potion quest
-------------------------------------
(12/3/03)

-Fixed: A bug which allowed you to drop cats out of your bank account duplicating the cat.
-Fixed: Achetties appeared to have a beard when you talked to her
-Fixed: You could make cannonballs without a cannonball mould
-Fixed: Gertrude's cat quest was not giving quest points
-------------------------------------

Ranged
-------------------------------------
(2/2/04)

-Fixed: If players shot archery targets from the wrong spot they could shoot the target indefinitely
-------------------------------------
(12/9/03)

-Fixed: The phoenix crossbow didn't fire bolts
-Fixed: If your bow wasn't good enough to fire an arrow it still deleted the arrow.
-------------------------------------

Runecrafting
-------------------------------------
(1/21/04)

-Fixed: The runecrafting symbol on the skills menu looked wrong
-------------------------------------

Weapons
-------------------------------------
(2/2/04)

-Fixed: Equipped throwing axes appeared to float next to characters when they were walking
-------------------------------------
(1/21/04)

-Fixed: The dramen staff seemed to be a warhammer
-------------------------------------
(1/7/04)

-Fixed: The plain staff had the wrong stats
-------------------------------------
(12/14/03)

-Fixed: Maces didn't have their correct combat levels.
-------------------------------------
(12/5/03)

-fixed: Black axes were unwieldable
-fixed: Silverlight didn't have bonuses against demons
-------------------------------------
(12/2/03)

-Fixed: Warhammers had wrong price
-------------------------------------

Wilderness
-------------------------------------
(12/5/03)

-fixed: Players never got skulls for attacking other players with skulls
-------------------------------------
(12/3/03)

-Fixed: Casting the bind spell on players did not give a skull
-------------------------------------
(12/2/03)

-Fixed: Pkers not getting skull on failed spell
-------------------------------------

Woodcutting
-------------------------------------
(12/5/03)

-fixed: There were no woodcutting level requirements
-------------------------------------




/|-------------------------------------|\
|===| |-------------------------------------| |===|
ADDITIONAL CHANGES
Things that were not fixed, but just changed.
|===| |-------------------------------------| |===|
\|-------------------------------------|/



(2/2/04)

Many animations, no longer cause unnecessary additional delays in game play. In 1 or 2 cases we have even removed an animation entirely. Things which we have speeded up with this update include.

Picking objects up
Dropping object
Using spinning wheels
Cooking on fires and ranges
Grain picking
Potato Picking
Glass making
Pottery
Smelting
Bone Burying
Opening cupboards and chests
Chest thieving
Ladder and stairs climbing


None of the above no longer take any more time than in Runescape 1.
We will be continue to be making adjustments on various aspects of the game such as the above. Our intention is certainly not to make the game slower.
We are continuing to add sounds to many aspects of the game.
We have fixed a number of bugs which we shall detail shortly in another news item.

-------------------------------------
(1/21/04)

-Sound effects

We have started to add various sound effects to the game, expect more to be added over time as well as some adjustments to the ones we have already added.

-------------------------------------
(12/18/03)

-The family crest quest is now available
-Added the king black dragon
-It is possible to rearrange your inventory/bank - just drag the items!
-Large stacks of objects on the ground work a lot better now
-Pointing at a player shows you their name without needing to right click
-NPCs,objects & players have larger click area, making them easier to click

-------------------------------------
(12/14/03)

-Cut out some unnessecary speech on some shopkeepers
-Made lesser demons not block
-Made baby blue dragons drop a new sort of bone called babydragon bones
-Removed some annoying fences





/|-------------------------------------|\
|===| |-------------------------------------| |===|
New RS2 Features!
This section displays all the new things added to RS2
that were not in RS1, or they were done differently in RS1.
|===| |-------------------------------------| |===|
\|-------------------------------------|/


(1/21/04)

-3 quests and a mini game

We have now uploaded the Hero's quest, Tribal totem , the fishing competition and the trawler mini game

-Rangers' Guild

New to Runscape 2 - just east of Hemenster comes the Rangers' Guild, complete with new shops, a training area and an archery target mini game.

-------------------------------------
(1/7/04)

-Hair and clothing makeovers

You can now change the base appearance of your character. Speak to Thessalia in the Varrock clothes shop, or the hairdresser in Falador, pay some money and choose your new style. Expect more characters who can provide more makeover options in future updates.


-Running

Your character can now run which makes you move twice as fast. To run choose the option in the new 'player options' menu. Alternatively just hold down 'control' on your keyboard when you click to walk. You can't run constantly, and will need to take occasional breaks. How long you can run for depends on how much you are carrying, and how fast your energy restores depends on your agility.


-Auto retaliate on/off

Before your character would always turn to attack a monster who was attacking. Now however you can turn the auto retaliate option off. This means you can continue mining and ignore the insignificant spider that is under the delusion that it can eat you. Also useful if you are a mage and don't want your character to chase after someone with melee combat.


-Emote animations

The new 'player options' menu contains several buttons to make your character perform all sorts of actions: clapping, waving, bowing and many more.

-------------------------------------
-------------------------------------





Notes for myself: LAlwaysAD's---LFAlwaysA(LNE)

xxskullxx
02-28-2004, 01:24 AM
Looks good

//stuck

Ivanr77
03-11-2004, 11:24 PM
Updated for dates 12-5-03 and 12-9-03

Ivanr77
03-15-2004, 06:01 PM
Updated for Dates 12-14-03, 12-18-03, and 1-7-04

Also, Added two additional sections that show changes to RS2 as well as other Additions....and several pre-reading notes enterted at the top of the thread/post. Thanks for your time...more to come.

Note to skull....for some reason there is uneccesary bold font in the new sections...for some reason i cannot take the bold off?

xxskullxx
03-15-2004, 11:35 PM
Seems like a bug in vb rc4, should be fixed soon :)

Ivanr77
03-17-2004, 01:39 AM
Updated for 1-21-04 and 2-2-04...also minor edits...