rwelch
03-04-2004, 02:33 PM
Looking for your thoughts on the changes between RS1 and RS2 from other members that have tried the beta and maybe questions from some of the f2p players that haven't got to try it yet. I haven't spent much time in beta since if I'm going to play I want to be able to keep the experience I get. I didn't like the first round of beta with none of the items you had in RS1. It was difficult to adjust to not having any of the armor or weapons you are used to using. Since they copied the items over I decided to try some of the different things.
Theiving I think is more difficult. It's harder to run away to start theiving again. So I think theiving in the paladin room will be a lot more difficult.
Fighting will take some getting used to. My combat level goes up 2 points. I know my max hit went up at least 1 point to 22. Seemed like I was taking more damage than in RS1. I went to kill some dragons to get the leather and paralyze is gone so I tried protect from melee and was taking less damage but my prayer points dropped quickly. Will take some time to determine the best fighting style/weapon/armor combinations for fighting different creatures.
Some other things I liked are: Right click on the bank window for quick banking (no dialog boxes) I think that works for shops also. Bank notes and the type in the amount to withdraw are a great idea also. When you click on the map to walk (or run) it puts a flag on the map so you can see where you are headed. When smithing you no longer have several dialog screens to make something it pops up a window showing everthing (probably the same with crafting...see pic of dragon leather for example). Spell casting looks better.
Things I'm not sure about yet: Being able to do things while fighting. I think its good that you can but at the same time when you do other things it stops you from fighting back adn it could be dangerous with lag (I usually have a lot of lag and have to click repeatedly to get it to do something). Don't know how fatigue works or if its in the beta game yet. I can't seem to find anything about it just the tired meter for when running.
Some things I didn't like: It's harder to flee from a fight if you are theiving. Some of the places are farther to walk to (Spinning wheel in Falador).
Theiving I think is more difficult. It's harder to run away to start theiving again. So I think theiving in the paladin room will be a lot more difficult.
Fighting will take some getting used to. My combat level goes up 2 points. I know my max hit went up at least 1 point to 22. Seemed like I was taking more damage than in RS1. I went to kill some dragons to get the leather and paralyze is gone so I tried protect from melee and was taking less damage but my prayer points dropped quickly. Will take some time to determine the best fighting style/weapon/armor combinations for fighting different creatures.
Some other things I liked are: Right click on the bank window for quick banking (no dialog boxes) I think that works for shops also. Bank notes and the type in the amount to withdraw are a great idea also. When you click on the map to walk (or run) it puts a flag on the map so you can see where you are headed. When smithing you no longer have several dialog screens to make something it pops up a window showing everthing (probably the same with crafting...see pic of dragon leather for example). Spell casting looks better.
Things I'm not sure about yet: Being able to do things while fighting. I think its good that you can but at the same time when you do other things it stops you from fighting back adn it could be dangerous with lag (I usually have a lot of lag and have to click repeatedly to get it to do something). Don't know how fatigue works or if its in the beta game yet. I can't seem to find anything about it just the tired meter for when running.
Some things I didn't like: It's harder to flee from a fight if you are theiving. Some of the places are farther to walk to (Spinning wheel in Falador).