Thanks go to michelelee for writing this quest guide
Life has been quiet at the Sinclair Mansion since you discovered the murderer... too quiet. So quiet, in fact, that the family has gone!
Suspicions are running high that the Sinclairs' recent departure is tied to the disappearance of King Arthur and his knights. But time is running short and clues are scarce, will you crack the case in time?
Go to Sinclair Mansion (Camelot) and speak to the Gossip outside the mansion. You will learn they vanished and Anna is awaiting trial and also the King is gone.
Step is Complete.
( Done)
You offer to help investigate and go talk to the Guard. You will need to get inside. Go to the mansion and investigate the Smashed window near the dogs. Break it, then your in and go north of the house to pick up a piece of paper, then go upstairsa to get the address from on the table there and search a bookcase to the west in that room to get a blk full helm. Go back out the window by break and go to the Guard.
Step is Complete.
( Done)
Now talk to the Gossip and learn about the mansion, family and about Anna.
Step is Complete.
( Done)
Go south to the court house (where Party Pete house use to be). Talk to Anna and you will agree to represent her. Go down the stairs and call the Butler and ask him about the dagger then talk to the Judge to call next, which is the Doghandler. Ask him about the poison and then talk to the judge and call the maid and ask about that night and about the green thread. You will then get the not guilty verdict and leave via gate. Once upstairs talk to Anna again.
Step is Complete.
( Done)
Go to Camelot and gates will be locked. Walk around to the east then north to a statue. Search it and you will be put into a cutscene. You will end up with Merlin and other guards.
Step is Complete.
( Done)
Talk to Merlin and go through every thing he talks about. Then talk to the guards. Once done there is a vent towards the ceiling you will reach. You will get a cutscene up Merlin being pushed out.
Step is Complete.
( Done)
Now go open the gate and you will need to solve the puzzle. It is quite simple. But it can reset if you get 10 guesses wrong. I just clicked open lock, then I put each one up one that was not green, then moved on to next level. For example... you click unlock and the 1,2,3,4 to the left comes up with red circles, meaning none correct, now click on the 1 in the center then click to make the height (arrow to the right) go up one. Then click 2 and up one, 3 then up one, 4 then up one.. If any is green those are fine. Now do it again raising it up another on the ones not green. So say 2 was correct, you would raise 1, 3, and 4 up one more height. Do this till you get all them right. I did not use up my 10 tries by doing this.
Step is Complete.
( Done)
Once you get the lock opened you appear in Keep Le Faye. Go up the stairs then up the stairs to the south of that room. You will then look at the table with boxes. Pick the purple one and the holy grail will be in your inventory.
Step is Complete.
( Done)
Go to Ardougne and head northeast of the market to the Wizard place and talk to Cromperty. He will eventually give the animate granite scroll to free the King.
Step is Complete.
( Done)
Go to the Black Knight Fortress located west of the Monastary. Wear your Bronze med and iron chain mail and in the southern door and then put on your blk full helm, blk plate, and blk legs and push the wall to the north. Go down the ladder and click on to free the King. He will then ask you to meet him in Camelot. Go there talk to him and quest complete.
Reward:
1 Quest Point
33k Defence
5k Magic
Reward lamp granting 5000 experience in one skill over level 50
Access to the Camelot Training Room
Upon completion of the Camelot Training Room:
Chivalry and Piety Prayers
Choice to respawn in Camelot