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Runescape - Lunar Diplomacy Quest Guide





Lunar Diplomacy Quest Guide


Thanks go to michelelee for writing this quest guide

Get ready to be taken on a diplomatic mission between the Fremennik and the mysterious Moon Clan of Lunar Isle.

It's up to you to settle their dispute and bring peace to these lands. Along your mission you will travel with pirates in their giant sea galleon, explore a new magical island and journey into your very dreams!

Start Point:
Docks in Rellekka
To start:
Talk to Lokar
Quest difficulty/length:
Intermediate/Long
Members only:
Yes
Minimum requirements:
  • Quests:
    • The Fremennik Trials
    • Lost City
    • Rune Mysteries
    • Shilo Village
  • Levels:
    • Level 61 Crafting
    • Level 40 Defence
    • Level 49 Firemaking
    • Level 5 Herblore
    • Level 65 Magic
    • Level 60 Mining
    • Level 55 Woodcutting
Items Needed:
Money for tanning 400gp
Tinderbox
Pickaxe
Spade
Hammer
Needle & Thread
Herbs: a Guam and Marrentill
Pestle & Mortar
Dramen Staff
Talisman/Tiara for: Air, Fire, Water and Earth or just an Elemental
Items that Help:
Glory Ammy
Dueling Ring
Lyre
Tele runes for: Falador, Varrock
Pray Pot
Weapon and Armor

  1. Head to the Relleka docks to talk to Lokar Searunner, I went through the list of topics and then went after a seal of passage off of Chief Brundt. Once he gives you the seal then go back to Lokar.
    ( Done)

  2. You will end up in Pirate's Cove. Go up the ladder then go up next ladder. Go onto boat and talk to Captain Bentley. You will be able to learn about the Moon Clan and so forth, then ask to sail, and you go around in circle. Talk to the captain again and he will ask you to talk to Jack. He is below deck. Talk to him then head back up to talk to the captain again and suggest it is the navigators fault. Go back to talk to Jack once more. He will mention a jinx. Go back to the captain to tell him what Jack said. He will then have you searching for the jinx.
    ( Done)

  3. Ok now to go talk to people to find out more about the Jinx. Head to the front of the boat to speak to Shultz. He will describe a couple jinx possibilities. Once done head downstairs then climb down the stairs again and go to kitchen to talk to Burns. He will mention the crew eating at a feast. Head back up to talk to the Captain and begin the interrogation to find the jinx. Go speak with Cabin boy upstairs. Talk to Lee in the same room. He will mention he say the first mate leave. Head down the stairs and speak with the First mate. You will learn that the cabin boy was not at the feast. So go back up to speak with him again. You will learn he did put magical jinx in areas of the ship that's visible with a special lantern he gives you. The symbols are as follows:
    • East Cannon same room as Cabin Boy
    • Go downstairs to the Captains Room and use on Wallchart
    • Climb downstairs and go down the stair to bottom and check the chest nw from stairs
    • The support beam in the sleeping quarters before kitchen
    • Big crate in the room to east of the kitchen
    ( Done)

  4. Go back to the Captain. You will then sail to Lunar Island. Climb down ladder then down the next one. Head to the town and there will be a cutscene.
    ( Done)

  5. Head to the house southwest from the General Store to talk to Meteora she will send you to Oneiromancer which is southeast of the town near a Craft Rune Alter. Speak to her to learn more about them and then be told about ritual and what you need.
    ( Done)

  6. Head to the chicken house north of town (can't miss it lol). Speak ot Baba Yaga, I picked "The Oneiromancer told me.." To make the potion you need 1 Guam Leaf, 1 Marrentill, and 1 Suqah tooth used with a Pestle and Mortar. Then combine them in a vial of water. She will give you a special vial to use. Now head to south of town to kill a Suqah monster to get a tooth. Then head back and put water in the vial. Add the guam and marrentill then finally the ground tooth. Take this back to the oneiromancer.
    ( Done)

  7. Now you will need your Dramen Staff and take it, in this order, to the air, fire, water and earth alters. Once you turn it into a Lunar Staff you will need to bring it back to her. (It will still be used as it was as a Dramen Staff as well)
    ( Done)

  8. Your next step is to make your suit. 8 pieces total. The items you need are as follows:
    • The Helm - mine a stalagmite ore NE from town, down a ladder. You can use the furnace (or Superheat) and anvil in Rellekka.
    • The Cape - speak to Pauline Polaris, roaming about NW part of town. She gives you a riddle to guess her name "Jane Blud-Hagic-Maid"
    • The Amulet - speak to Meteora, then kill a suqah to get the tiara, then go back to meteora
    • The Torso - suqah hide (Rimae Sirsalis tans them 100gp each hide)*
    • The Gloves - suqah hide (Rimae Sirsalis tans them 100gp each hide)*
    • The Boots - suqah hide (Rimae Sirsalis tans them 100gp each hide)*
    • The Trousers - suqah hide (Rimae Sirsalis tans them 100gp each hide)*
    • The Ring - speak to Selene, she gives you a riddle of location to dig, go south from town and cross over the 2 bridges, head west to blue flower and dig.
    * The Suqah is Lvl 111, wear armor, weapon and if they to big for you use pray pot
    ( Done)

  9. Once you got them all go back to Oneiromancer. She will then give you everything and some kindling. Put on your Lunar items. Head to town and use the kindling with the potion to soak them. Head to the west to the big building, light the ceremonial brazier then put the soaked kindling into it.

    ATTN: If you log out or teleport you will need to re-get potion and kindling to regain access to dreamland again.
    ( Done)

  10. Speak to the Ethereal Lady. Step on a platform to move on to next "test".
    • East - Race an expert, there is hurdles you need to jump and if you fail it hurts you 8 dmg. Speak to Ethereal Lady.
    • North - Talk to the Perceptive, you are to cut 20 logs first, cut till full then deposit and repeat till 20. Speak to Ethereal Lady.
    • Northwest - Speak with the guide, you are to jump form one to the next, some will be wrong, but remember which was right and work your way across.
    • Southwest - Talk to Fluke, he will give you a number and you are to roll the dice so the numbers showing equals the number he says.
    • South - Speak to the Mimic then follow him around and mimic what he does.
    • Southeast - Talk to Numerator, and work out the sequences of what number comes next.
    ( Done)

  11. There is one more test which is to confront yourself, a lvl 79 of yourself. You will be teleported about while trying to battle yourself. Pretty easy so don't worry, quite funny. Go read your life to return to wake up. Then go talk to Oneiromancer to finish quest.

Reward:
2 Quest Points
5,000 Magic Exp
5,000 Runecrafting Exp
Access to Lunar Spell Book
50 Astral Runes

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